Fitted physics

In this document we give a short introduction into how you can easily add physics to your Avatar using the Fitting Sliders.

This is an extreme demo of what you can make with the physics. The demo was made by SeraphLinden a couple of years ago

Intro

Avatar physic is directly attached to Collision Volume Bones in Secondlife. The bones of interest are:

  • RIGHT_PEC
  • LEFT_PEC
  • BELLY
  • BUTT

These bones are automatically animated when the Avatar jumps around (see video above) And all you need to do for getting this to work is adding weight for those bones to your meshes and then wear a physics item in SL

Example: Weighting the Breasts

I assume we begin with a mesh that has no weights on the collision Volume bones. When you select the mesh and open the Fitting Panel, then you should see the Button Generate Weights like in the image.

When you click on the button, then the initial weights are generated and the button is replaced by a list of bone sliders…

Initial generated weights for the LEFT_PECK bone

Physics box after Generating physics

 The physics bone sliders explained

The sliders behave a bit in an unusual way:

  • From far left to midpoint the slider increases the amount of weight for the assigned Bone
  • From midpoint to far right the weight distribution gets pinched

Below i have added 3 images to explain visually what  happens on the LEFT_PECK

Slider on far left (no weights)

Slider at midpojnt (max weights)

Slider at far right (Pinched)