In this document we give a short introduction into how you can easily add physics to your Avatar using the Fitting Sliders.
This is an extreme demo of what you can make with the physics. The demo was made by SeraphLinden a couple of years ago
Avatar physic is directly attached to Collision Volume Bones in Secondlife. The bones of interest are:
These bones are automatically animated when the Avatar jumps around (see video above) And all you need to do for getting this to work is adding weight for those bones to your meshes and then wear a physics item in SL
Example: Weighting the Breasts
I assume we begin with a mesh that has no weights on the collision Volume bones. When you select the mesh and open the Fitting Panel, then you should see the Button Generate Weights like in the image.
When you click on the button, then the initial weights are generated and the button is replaced by a list of bone sliders…
The physics bone sliders explained
The sliders behave a bit in an unusual way:
- From far left to midpoint the slider increases the amount of weight for the assigned Bone
- From midpoint to far right the weight distribution gets pinched
Below i have added 3 images to explain visually what happens on the LEFT_PECK