Advanced

Warning: This section contains more complicated topics which need a fairly amount of basic knowledge. Please make sure that you have a good understanding of Blender, Avastar and Secondlife before you continue from here.

Section sub pages

Fitted Mesh

Fitted Mesh The goal The working Model We will use a very simple skirt for this tutorial. (The video above uses a different mesh) This skirt is already weighted to the classic mBones and it contains a simple walk animation for scrubbing the timeline. Starting from Classic Mesh We use the very simple...
Post Image

The Avastar Hand Rig

Posing and Animating the Hands You have 2 possible options to pose and animate the Hands. You can use the FK Constrained Rig(default) or you can use the FK Simple Rig. Both Rigs have very different advantages: With the FK Constrained rig you can setup realistic hand poses in a very short time with j...

Fixing Asymmetry

Fixing Asymmetry TODO: Finish the Text documentation...

Avastar with Quads

Avastar with Quads The Quaded Avastar is an Addition for the creation of the Second Life Characters. The Quaded Avastar is made mostly out of Quads (polygons with 4 edges). The Mesh is fully compatible with the triangulated SL character. Motivation When working with animated characters then it is in...

Bind a Creature

Bind a Creature Note: You find the Rigging a Horse Video on Youtube. The Video was made with Avastar-1 but is still mostly valid. Step 1: Preparations This document is about binding a quadruped. We have chosen to use a spooky horse mesh (well, actually a skeleton) from neurocase at blendswap You can...

Fitted Physics

Fitted physics In this document we give a short introduction into how you can easily add physics to your Avatar using the Fitting Sliders. This is an extreme demo of what you can make with the physics. The demo was made by SeraphLinden a couple of years ago Intro Avatar physic is directly attached t...

Rigging Eyes

Rigging Eyes As long as you only do classic weighting, rigging the eyes is easy: Take care that the eyes are separate mesh parts. You can either separate them as submeshes in your head object, or just make separate objects for each eye, it does not matter Take care that the eyes are rigged to [&hell...

Developer Kits

Working with Development Kits Some creators of full mesh bodies provide Mesh Development Kits. These kits typically contain Reference Meshes and reference weight maps for the developing of body attachments (clothes). If the development kit already comes as rigged to Avastar then you are already done...

Non Human Rigging

Rig a Creature Note: You find the Rigging a Horse video on youtube The Video was made with Avastar-1 but is still mostly valid. Step 1: Preparations The Model In this document we use a model of a horse made by OptimoMaximo Resident as guideline for setting up the Rig. This model will shortly become ...

Tinies and Giants

Tines&Giants This is a method to convert any character into a Giant or Tinie. Actually this is achieved by scaling the armature in object mode and then know the little secrets to succeed. Secret 1: Scale it in the right way The by far easiest method to get your Character right is by scaling the ...