Workflow Presets

We have added 3 general user interface settings for Basic Features, All Features and Experimental

these settings enable/disable various attributes in the user interface.

  • Basic Features: Enable just the most common functions. This is best used by beginners
  • All Features: Enable all Avastar funcitons. You may want to use this when you are doing more advanced stuff
  • Experimental: This is only for Guru’s and brave hearted. Here you find features which are not yet good enough to be added as standard functions

We have identified 4 very common usage cases (Workflows) for Avastar. We have added 4 Workflow Presets which take care to adjust the panel options of various panels in a best possible way so you do not need to do all the settings on your own:

  • Skin & Weight: is used when you want to do weight painting on your Mesh. This preset will enable the SL Bones and also unblocks their rotation setting so that you can rotate the bones for testing your weights.
  • Pose & Animate: is used for all your animation work. This preset enables the green control bones which are optimized for your Animation tasks. This is also the default preset for Avastar.
  • Motion Transfer: is used when you want to import another Animation from a BVH file.
  • Joint Edit: is used when you want to edit the Bone’s Rest poses, for example when you create a non human character
These Presets only set attributes in the best possible sense. So for example when you press the Skin & Weight, then only the related properties are optimized for  skinning and weighting. But you are free to set all attributes manually

Note: Avastar marks the last clicked Preset button with a small yellow dot. But beware: This means only this preset was called last. It has no other meaning!